switch from FluentAssertions to Shouldly
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@@ -31,7 +31,7 @@ public class Encode
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var resultBytes = Base32.Decode(testString);
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var resultString = Base32.Encode(resultBytes);
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resultString.Should().Be(testString);
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resultString.ShouldBe(testString);
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}
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[Theory]
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@@ -47,7 +47,7 @@ public class Encode
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public void WhenCalledWithNotEmptyByteArray_ShouldReturnValidString(string expected, byte[] testArray)
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{
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var str = Base32.Encode(testArray);
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str.Should().Be(expected);
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str.ShouldBe(expected);
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}
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[Theory]
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@@ -56,7 +56,7 @@ public class Encode
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public void WhenCalledWithEmptyByteArray_ShouldReturnEmptyString(byte[]? testArray)
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{
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var actualBase32 = Base32.Encode(testArray);
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actualBase32.Should().Be(string.Empty);
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actualBase32.ShouldBe(string.Empty);
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}
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[Theory]
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@@ -68,7 +68,7 @@ public class Encode
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var charsWritten = Base32.Encode(testArray, output);
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charsWritten.Should().Be(0);
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output.Should().Equal(['1', '2', '3', '4']);
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charsWritten.ShouldBe(0);
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output.ShouldBe(['1', '2', '3', '4']);
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}
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}
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