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// Printing and parsing of DoubleDoubleSample, by Marek Fiser.
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// Source: https://marekfiser.com/blog/double-double-arithmetic
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// Licensed under CC BY 4.0: https://creativecommons.org/licenses/by/4.0/
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// Changes for this benchmark: copied into this project, kept in the
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// Just.PreciseMath.PerformanceComparison.Reference namespace, and the file and type
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// renamed to DoubleDoubleSample.Format.cs and DoubleDoubleSample.
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// Printing 31 correct decimal digits requires computing them exactly, which is done with
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// BigInteger (part of the BCL, so still no NuGet dependencies).
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using System.Globalization;
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using System.Numerics;
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using System.Text;
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namespace Just.PreciseMath.PerformanceComparison.Reference;
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public readonly partial struct DoubleDoubleSample {
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/// <summary>Significant digits <see cref="ToString()"/> prints: enough to round-trip any
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/// value whose two components are contiguous (see <see cref="Parse"/>).</summary>
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private const int DEFAULT_DIGITS = 36;
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/// <summary>Formats with <see cref="DEFAULT_DIGITS"/> significant digits.</summary>
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public override string ToString() {
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return ToString(DEFAULT_DIGITS);
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}
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/// <summary>Formats with the given number of significant decimal digits, correctly rounded.</summary>
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public string ToString(int significantDigits) {
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ArgumentOutOfRangeException.ThrowIfLessThan(significantDigits, 1);
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if (!double.IsFinite(m_hi)) {
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return m_hi.ToString(CultureInfo.InvariantCulture);
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}
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(BigInteger numerator, BigInteger denominator) = toRational(this);
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return formatRational(numerator, denominator, significantDigits);
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}
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/// <summary>
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/// Formats the exact value. A double-double is a sum of two binary fractions, so it
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/// always has a finite decimal expansion, but it can be hundreds of digits long when the
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/// components are far apart.
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/// </summary>
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public string ToStringExact() {
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if (!double.IsFinite(m_hi)) {
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return m_hi.ToString(CultureInfo.InvariantCulture);
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}
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(BigInteger numerator, BigInteger denominator) = toRational(this);
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if (numerator.IsZero) {
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return "0";
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}
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// The denominator is a power of two, so multiplying by the matching power of five
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// turns it into a power of ten, which gives the decimal digits directly.
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int twos = (int)(denominator.GetBitLength() - 1);
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BigInteger scaled = BigInteger.Abs(numerator) * BigInteger.Pow(5, twos);
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string digits = scaled.ToString(CultureInfo.InvariantCulture).PadLeft(twos + 1, '0');
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string sign = numerator.Sign < 0 ? "-" : "";
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if (twos == 0) {
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return sign + digits;
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}
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string result = sign + digits[..^twos] + "." + digits[^twos..];
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return result.TrimEnd('0').TrimEnd('.');
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}
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/// <summary>
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/// Parses a decimal string to the nearest double-double. The value is built exactly as a
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/// rational, then rounded once into each component. Round-trips with
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/// <see cref="ToString()"/> for every value whose components are contiguous;
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/// a hand-built pair such as (1.0, 1e-300) holds more information than 36 digits can
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/// represent.
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/// </summary>
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public static DoubleDoubleSample Parse(string text) {
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(BigInteger numerator, BigInteger denominator) = parseRational(text);
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double hi = toNearestDouble(numerator, denominator);
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if (!double.IsFinite(hi)) {
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return FromDouble(hi);
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}
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// Subtract the leading component exactly and round the remainder into the trailing one.
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(BigInteger hiNumerator, BigInteger hiDenominator) = toRational(FromDouble(hi));
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BigInteger restNumerator = numerator * hiDenominator - hiNumerator * denominator;
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BigInteger restDenominator = denominator * hiDenominator;
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double lo = toNearestDouble(restNumerator, restDenominator);
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return FromTwoDoubles(hi, lo);
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}
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/// <summary>The exact value of a double-double as a rational (the denominator is a power of two).</summary>
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private static (BigInteger Numerator, BigInteger Denominator) toRational(DoubleDoubleSample value) {
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(BigInteger hiNumerator, BigInteger hiDenominator) = toRational(value.m_hi);
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(BigInteger loNumerator, BigInteger loDenominator) = toRational(value.m_lo);
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return (hiNumerator * loDenominator + loNumerator * hiDenominator, hiDenominator * loDenominator);
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}
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/// <summary>The exact value of a finite double as a rational, from its bits.</summary>
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private static (BigInteger Numerator, BigInteger Denominator) toRational(double value) {
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long bits = BitConverter.DoubleToInt64Bits(value);
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int exponent = (int)((bits >> 52) & 0x7FF);
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long mantissa = bits & 0xF_FFFF_FFFF_FFFFL;
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if (exponent == 0) {
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exponent = -1074; // subnormal: no implicit leading bit
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} else {
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mantissa |= 1L << 52;
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exponent -= 1075;
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}
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BigInteger numerator = bits < 0 ? -mantissa : mantissa;
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return exponent >= 0
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? (numerator << exponent, BigInteger.One)
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: (numerator, BigInteger.One << -exponent);
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}
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/// <summary>Rounds an exact rational to the nearest double, ties to even.</summary>
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private static double toNearestDouble(BigInteger numerator, BigInteger denominator) {
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if (numerator.IsZero) {
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return 0.0;
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}
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int sign = numerator.Sign;
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numerator = BigInteger.Abs(numerator);
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// Scale so that the quotient is in [2^52, 2^54). One integer division then gives all
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// bits of the significand plus the remainder needed for the rounding.
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long exponent = numerator.GetBitLength() - denominator.GetBitLength() - 53;
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if (exponent > 0) {
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denominator <<= (int)exponent;
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} else {
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numerator <<= (int)-exponent;
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}
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BigInteger quotient = BigInteger.DivRem(numerator, denominator, out BigInteger remainder);
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if (quotient.GetBitLength() > 53) {
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// One bit too many. Move it to the exponent and add the dropped bit to the
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// remainder so that the rounding decision below stays exact.
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if (!quotient.IsEven) {
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remainder += denominator;
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}
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quotient >>= 1;
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denominator <<= 1;
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exponent++;
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}
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int comparison = (remainder << 1).CompareTo(denominator);
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if (comparison > 0 || (comparison == 0 && !quotient.IsEven)) {
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quotient++;
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if (quotient.GetBitLength() > 53) {
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quotient >>= 1;
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exponent++;
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}
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}
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return sign * Math.ScaleB((double)quotient, (int)exponent);
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}
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/// <summary>Parses a decimal string such as "-1.25e-7" into an exact rational.</summary>
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private static (BigInteger Numerator, BigInteger Denominator) parseRational(string text) {
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text = text.Trim();
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if (text.Length == 0) {
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throw new FormatException("Empty input.");
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}
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int index = 0;
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bool negative = text[index] == '-';
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if (negative || text[index] == '+') {
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index++;
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}
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BigInteger mantissa = BigInteger.Zero;
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int fractionDigits = 0;
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bool seenDot = false;
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bool seenDigit = false;
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for (; index < text.Length; index++) {
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char c = text[index];
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if (c == '.') {
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if (seenDot) {
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throw new FormatException($"Two decimal points in '{text}'.");
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}
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seenDot = true;
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} else if (c is >= '0' and <= '9') {
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mantissa = mantissa * 10 + (c - '0');
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seenDigit = true;
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if (seenDot) {
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fractionDigits++;
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}
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} else if (c is 'e' or 'E') {
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break;
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} else {
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throw new FormatException($"Unexpected character '{c}' in '{text}'.");
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}
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}
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if (!seenDigit) {
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throw new FormatException($"No digits in '{text}'.");
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}
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int exponent = -fractionDigits;
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if (index < text.Length) {
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exponent += int.Parse(text[(index + 1)..], CultureInfo.InvariantCulture);
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}
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if (negative) {
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mantissa = -mantissa;
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}
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return exponent >= 0
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? (mantissa * BigInteger.Pow(10, exponent), BigInteger.One)
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: (mantissa, BigInteger.Pow(10, -exponent));
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}
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/// <summary>Rounds an exact rational to N significant digits and formats them.</summary>
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private static string formatRational(BigInteger numerator, BigInteger denominator, int digits) {
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if (numerator.IsZero) {
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return "0";
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}
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bool negative = numerator.Sign < 0;
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numerator = BigInteger.Abs(numerator);
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// Estimate of the decimal exponent of the leading digit from the bit lengths
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// (log10(2) ~ 0.30103). The loop below corrects it when the estimate is off by one.
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int exponent10 = (int)Math.Floor((numerator.GetBitLength() - denominator.GetBitLength()) * 0.30103);
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string text;
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while (true) {
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int scale = digits - 1 - exponent10;
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BigInteger scaledNumerator = numerator;
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BigInteger scaledDenominator = denominator;
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if (scale >= 0) {
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scaledNumerator *= BigInteger.Pow(10, scale);
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} else {
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scaledDenominator *= BigInteger.Pow(10, -scale);
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}
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BigInteger rounded = roundToNearest(scaledNumerator, scaledDenominator);
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text = rounded.ToString(CultureInfo.InvariantCulture);
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if (text.Length == digits) {
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break;
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}
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// Off by one either way (estimate too low, or rounding carried into a new digit).
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exponent10 += text.Length - digits;
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}
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text = text.TrimEnd('0');
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if (text.Length == 0) {
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text = "0";
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}
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StringBuilder result = new(negative ? "-" : "");
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if (exponent10 >= -5 && exponent10 < digits) {
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// Positional notation for the range where it is readable.
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if (exponent10 >= 0) {
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text = text.PadRight(exponent10 + 1, '0');
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result.Append(text[..(exponent10 + 1)]);
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if (text.Length > exponent10 + 1) {
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result.Append('.').Append(text[(exponent10 + 1)..]);
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}
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} else {
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result.Append("0.").Append('0', -exponent10 - 1).Append(text);
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}
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} else {
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result.Append(text[0]);
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if (text.Length > 1) {
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result.Append('.').Append(text[1..]);
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}
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result.Append('e').Append(exponent10.ToString(CultureInfo.InvariantCulture));
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}
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return result.ToString();
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}
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/// <summary>Integer nearest to numerator/denominator, ties away from zero (both positive).</summary>
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private static BigInteger roundToNearest(BigInteger numerator, BigInteger denominator) {
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BigInteger quotient = BigInteger.DivRem(numerator, denominator, out BigInteger remainder);
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return (remainder << 1) >= denominator ? quotient + 1 : quotient;
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}
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}
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@@ -0,0 +1,213 @@
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// Double-double arithmetic in about 200 lines, by Marek Fiser.
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// Source: https://marekfiser.com/blog/double-double-arithmetic
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// Licensed under CC BY 4.0: https://creativecommons.org/licenses/by/4.0/
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// Changes for this benchmark: copied into this project, kept in the
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// Just.PreciseMath.PerformanceComparison.Reference namespace, and the file and type
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// renamed to DoubleDoubleSample.
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// This file depends only on System so that it can be copied into any project. Printing and
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// parsing use BigInteger and are in DoubleDoubleSample.Format.cs.
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namespace Just.PreciseMath.PerformanceComparison.Reference;
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/// <summary>
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/// A value stored as the unevaluated sum of two doubles: ~106 significand bits
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/// (~31 decimal digits) at a few times the cost of a double, with no heap allocation.
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///
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/// Invariant: Hi == RoundToNearest(Hi + Lo), i.e. |Lo| is at most half an ulp of Hi.
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/// Every factory and operation below maintains it; comparisons and ToDouble rely on it.
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///
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/// Operations are not correctly rounded but stay within a few units of 2^-106 of the
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/// exact result. The exponent range is the same as a plain double's, and infinities are
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/// not special-cased: the first operation on one returns NaN (the error terms compute
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/// inf - inf).
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///
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/// By Marek Fiser, from marekfiser.com/blog/double-double-arithmetic/ (CC BY 4.0; the file
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/// header carries the full attribution and license notice).
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/// </summary>
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public readonly partial struct DoubleDoubleSample : IEquatable<DoubleDoubleSample>, IComparable<DoubleDoubleSample> {
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private readonly double m_hi;
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private readonly double m_lo;
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/// <summary>The leading component; equals the value rounded to nearest double.</summary>
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public double Hi => m_hi;
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/// <summary>The trailing component (the rounding error of <see cref="Hi"/>).</summary>
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public double Lo => m_lo;
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public bool IsZero => m_hi == 0.0;
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/// <summary>-1, 0 or +1 (0 also for NaN).</summary>
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public int Sign => m_hi > 0.0 ? 1 : m_hi < 0.0 ? -1 : 0;
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public static DoubleDoubleSample Zero { get; } = new DoubleDoubleSample(0.0, 0.0);
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public static DoubleDoubleSample One { get; } = new DoubleDoubleSample(1.0, 0.0);
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private DoubleDoubleSample(double hi, double lo) {
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m_hi = hi;
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m_lo = lo;
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}
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/// <summary>Exact conversion from a double.</summary>
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public static DoubleDoubleSample FromDouble(double value) {
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return new DoubleDoubleSample(value, 0.0);
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}
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/// <summary>The exact sum <paramref name="hi"/> + <paramref name="lo"/> of two arbitrary doubles.</summary>
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public static DoubleDoubleSample FromTwoDoubles(double hi, double lo) {
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// Renormalizes so that the invariant holds.
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(double sum, double error) = twoSum(hi, lo);
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return new DoubleDoubleSample(sum, error);
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}
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public DoubleDoubleSample Add(DoubleDoubleSample right) {
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// Add the two components pairwise, then incorporate lowSum and lowError one by one.
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// Adding lowError can round, so a second quickTwoSum renormalizes the result.
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(double sum, double error) = twoSum(m_hi, right.m_hi);
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(double lowSum, double lowError) = twoSum(m_lo, right.m_lo);
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error += lowSum;
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(sum, error) = quickTwoSum(sum, error);
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error += lowError;
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(sum, error) = quickTwoSum(sum, error);
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return new DoubleDoubleSample(sum, error);
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}
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public DoubleDoubleSample Subtract(DoubleDoubleSample right) {
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return Add(right.Negate());
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}
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public DoubleDoubleSample Multiply(DoubleDoubleSample right) {
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// hi*hi exactly, then the three cross terms. Each cross term is at least 2^-53 smaller
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// than the product, so plain double arithmetic is accurate enough for them.
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(double product, double error) = twoProduct(m_hi, right.m_hi);
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error += m_hi * right.m_lo + m_lo * right.m_hi + m_lo * right.m_lo;
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(product, error) = quickTwoSum(product, error);
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return new DoubleDoubleSample(product, error);
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}
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/// <summary>Multiplies by a plain double. Faster than the full double-double product.</summary>
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public DoubleDoubleSample Multiply(double right) {
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(double product, double error) = twoProduct(m_hi, right);
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error += m_lo * right;
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(product, error) = quickTwoSum(product, error);
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return new DoubleDoubleSample(product, error);
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}
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/// <summary>Slower and slightly less accurate than the other operations.</summary>
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public DoubleDoubleSample Divide(DoubleDoubleSample right) {
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// Three steps of long division.
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double quotient1 = m_hi / right.m_hi;
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DoubleDoubleSample remainder = Subtract(right.Multiply(quotient1));
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double quotient2 = remainder.m_hi / right.m_hi;
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remainder = remainder.Subtract(right.Multiply(quotient2));
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double quotient3 = remainder.m_hi / right.m_hi;
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||||
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(double sum, double error) = quickTwoSum(quotient1, quotient2);
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return new DoubleDoubleSample(sum, error).Add(FromDouble(quotient3));
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}
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/// <summary>Slightly faster than the general product.</summary>
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public DoubleDoubleSample Square() {
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(double product, double error) = twoProduct(m_hi, m_hi);
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error += 2.0 * m_hi * m_lo + m_lo * m_lo;
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(product, error) = quickTwoSum(product, error);
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||||
return new DoubleDoubleSample(product, error);
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||||
}
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||||
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public DoubleDoubleSample Negate() {
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// Negation never rounds, so this is exact.
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return new DoubleDoubleSample(-m_hi, -m_lo);
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||||
}
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||||
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public DoubleDoubleSample Abs() {
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return Sign < 0 ? Negate() : this;
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}
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||||
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||||
/// <summary>Slightly less accurate than the other operations. Negative and NaN inputs
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||||
/// return NaN, as Math.Sqrt does.</summary>
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public DoubleDoubleSample Sqrt() {
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if (!(m_hi > 0.0)) { // Not "m_hi <= 0.0", because this form is also true for NaN.
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return FromDouble(Math.Sqrt(m_hi));
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||||
}
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||||
// One Newton step from the double square root.
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double approx = Math.Sqrt(m_hi);
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||||
DoubleDoubleSample residual = Subtract(FromDouble(approx).Square());
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||||
double correction = residual.m_hi / (approx + approx);
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(double hi, double lo) = quickTwoSum(approx, correction);
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||||
return new DoubleDoubleSample(hi, lo);
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||||
}
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||||
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||||
public double ToDouble() {
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return m_hi;
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||||
}
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||||
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||||
public int CompareTo(DoubleDoubleSample other) {
|
||||
// Correct only for normalized pairs.
|
||||
int hiComparison = m_hi.CompareTo(other.m_hi);
|
||||
return hiComparison != 0 ? hiComparison : m_lo.CompareTo(other.m_lo);
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||||
}
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||||
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||||
public bool Equals(DoubleDoubleSample other) {
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||||
return m_hi == other.m_hi && m_lo == other.m_lo;
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||||
}
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||||
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||||
public override bool Equals(object? obj) {
|
||||
return obj is DoubleDoubleSample other && Equals(other);
|
||||
}
|
||||
|
||||
public override int GetHashCode() {
|
||||
return HashCode.Combine(m_hi, m_lo);
|
||||
}
|
||||
|
||||
public static DoubleDoubleSample operator +(DoubleDoubleSample left, DoubleDoubleSample right) => left.Add(right);
|
||||
public static DoubleDoubleSample operator -(DoubleDoubleSample left, DoubleDoubleSample right) => left.Subtract(right);
|
||||
public static DoubleDoubleSample operator *(DoubleDoubleSample left, DoubleDoubleSample right) => left.Multiply(right);
|
||||
public static DoubleDoubleSample operator *(DoubleDoubleSample left, double right) => left.Multiply(right);
|
||||
public static DoubleDoubleSample operator /(DoubleDoubleSample left, DoubleDoubleSample right) => left.Divide(right);
|
||||
public static DoubleDoubleSample operator -(DoubleDoubleSample value) => value.Negate();
|
||||
|
||||
public static bool operator ==(DoubleDoubleSample left, DoubleDoubleSample right) => left.Equals(right);
|
||||
public static bool operator !=(DoubleDoubleSample left, DoubleDoubleSample right) => !left.Equals(right);
|
||||
public static bool operator <(DoubleDoubleSample left, DoubleDoubleSample right) => left.CompareTo(right) < 0;
|
||||
public static bool operator >(DoubleDoubleSample left, DoubleDoubleSample right) => left.CompareTo(right) > 0;
|
||||
public static bool operator <=(DoubleDoubleSample left, DoubleDoubleSample right) => left.CompareTo(right) <= 0;
|
||||
public static bool operator >=(DoubleDoubleSample left, DoubleDoubleSample right) => left.CompareTo(right) >= 0;
|
||||
|
||||
// Conversion from a double is exact, so it is implicit. Conversion to a double drops the
|
||||
// low component, so it is explicit.
|
||||
public static implicit operator DoubleDoubleSample(double value) => FromDouble(value);
|
||||
public static explicit operator double(DoubleDoubleSample value) => value.ToDouble();
|
||||
|
||||
/// <summary>Knuth's two-sum: sum + error == a + b exactly, for any two doubles.</summary>
|
||||
private static (double Sum, double Error) twoSum(double a, double b) {
|
||||
// The rounding error of a floating-point addition is itself representable as a double.
|
||||
// The intermediate results below may round, but their rounding errors cancel out.
|
||||
double sum = a + b;
|
||||
double bKept = sum - a; // The part of b that made it into the sum.
|
||||
double aKept = sum - bKept; // The part of a that made it into the sum.
|
||||
double aLost = a - aKept;
|
||||
double bLost = b - bKept;
|
||||
return (sum, aLost + bLost);
|
||||
}
|
||||
|
||||
/// <summary>Dekker's fast two-sum: the same guarantee as twoSum, valid only when
|
||||
/// |a| >= |b| (or a == 0).</summary>
|
||||
private static (double Sum, double Error) quickTwoSum(double a, double b) {
|
||||
double sum = a + b;
|
||||
double bKept = sum - a;
|
||||
return (sum, b - bKept); // a lost nothing, so only b's loss remains.
|
||||
}
|
||||
|
||||
/// <summary>Exact product: product + error == a * b exactly, as long as the product is a
|
||||
/// normal double. Below about 2e-292 the error no longer fits a double.</summary>
|
||||
private static (double Product, double Error) twoProduct(double a, double b) {
|
||||
// The fused multiply-add computes a*b - product with a single rounding, which is the
|
||||
// low half of the 106-bit product. On a CPU without an FMA instruction,
|
||||
// Math.FusedMultiplyAdd computes the same result in software, much slower.
|
||||
double product = a * b;
|
||||
double error = Math.FusedMultiplyAdd(a, b, -product);
|
||||
return (product, error);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user